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    Welcome to Monstercat FM
    A 24/7 VOD friendly music stream of non stop Monstercat music!
    Schedule
    Monstercat: Call of the Wild
    Tuesday - 1PM PDT / 4PM EDT / 9PM BST
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  • About Us

    Some info

    CeltS has been running since 2005, we have always had CeltS in our name, you may notice some tags you know. Soldiers, Clan, Community, Gaming, CeltS Warriors Gaming and now  CeltS, Cmty Tags [CeltS] CeltS_ . CeltS is now a family run clan, so come join as part of our extended family, pop on Discord and get to know us.
    Recruitment is open, we are not looking for vast numbers but to steadily add to our clan with what fits with what we believe clan is.
    We are a EU Community with servers based in the UK & GER

     

     

      Discord

    We have set up a New Discord for for Gamers to hang out & chill, talk gaming, play games and have fun.

     You are all invited to join 

    Please Read the Discord Rules before you Post

    Discord Link here

     

     Recruiting is now Open

    To find out more go here

     

    Streaming

    Team Kavo

    Streamer Team is a new group for Streamers to Self Promote, Network, collaborate, share with each other

    We have setup a Discord Server so the Team can work together to Support each other & Many other Streamers

    You do not need to join the team to look or give Support, All are welcome

    We have many channels for you to use

    This is a Open Discord, join and lets grow together

     

    Servers

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    Twitter

    For Re-Tweet Tag & Follow @celtsgaming

    Check out our other Twitter accounts here

     

    Kavo

          Kavo is a small steamer on Twitch who one day Dreams to be Partnered (Don't we all) 

    He has ran successful Gaming & Streaming Cmtys and has Supporting Gamers & Streamers for Over 5 years now 

    Kavo is looking to Grow as a Streamer and at the same time supporting & having fun with others

     

    Check out Kavo's Twitch Channel here

     

    Happy Gaming 

    CeltS

     

     

     

     

     

    - WARNING - This BF4 Server is NOT a CeltS server

    IrishAceKavo
    By IrishAceKavo,

    image.png.683f03c505f3c7c91e4f4297a736526e.png

    We have just found some ass holes are use in our name and web address on there server.

    This Server is NOT ours or do we have anything to do with it

    http://battlelog.battlefield.com/bf4/servers/show/PC/cf73c09d-4e05-4e02-a618-d48579fba9b0/CeltS-CQL-Only-VoteMap-www-celtsclan-com/

    We do not take any responsibly on what goes on on this Server.

    i will add that gportal is the Provider of the server

    4999e28237d7d3be6b9960cd498c1150.png

     

    if you have been banned from this server this is the owner 

    https://www.g-portal.com/customer_management/Customers/profileExtern/1097788

    We have nutting to do with it.


    Real CeltS Server 

    This is the real CeltS Server http://battlelog.battlefield.com/bf4/servers/show/pc/e8cd367a-509b-4717-a628-e60ca9a21249/CeltS-CQL-Only-VoteMap-www-celtsclan-com/

    CeltS


    PUBG Sanhok map testing extended again due to 'interesting performance problems' (Updated)

    IrishAceKavo
    By IrishAceKavo,

    Round four of testing now concludes on Monday.

     

    Update: The final round of testing for PUBG's Sanhok map has been extended to  Monday, June 4  Thursday, June 7  Monday, June 11. Wow, it's tough keeping up with this one.  

    After uncovering some "interesting performance problems", writes PUBG Corp in this Steam Community update, testing for the battle royale's incoming Sanhok map has been extended for the second time. 

    "We’ve identified an issue where unnecessary packets are transferred from the client to the server, which causes excess load and dips in server performance," says the developer. "Currently, the distance in which players are rendered is up to a maximum radius of 1km from your current position. As Sanhok is 1/4th the size of Erangel and Miramar, the number of players within this 1km area is generally much higher. 

    "Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering. According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance."

    PUBG Corp says it plans to implement these changes in an upcoming patch—and that it'll update once its patch schedule has been finalised. 

    As reported in our original story below, developer PUBG Corp plans to launch the Thailand-inspired arena on live servers "near the end of June." This round of testing—this map's fourth—kicked off last week, has been extended twice, and will now run till June 11 at 4am PST / 12 noon BST. Full patch notes can be found in this direction

    Here's a trailer to mark Sanhok's latest test period:   

     Original story:

    PlayerUnknown's Battlegrounds' Sanhok map returns to its 'Experimental Server' this week. Once known as Codename Savage, the tropical 4x4km arena enters test servers on May 31 at 7pm PST / June 1 at 3am BST, and wraps up on June 4 at 4am PST/ 12 noon BST. 

    "As before, everyone who owns a copy of PUBG will be able to play simply by downloading the updated version of the 'PUBG: Experimental Server' found in your Steam library," explains this Steam Community update post. Developer PUBG Corp notes that this phase of testing will likely be the map's last. All going to plan, this means Sanhok will hit live servers "near the end of June".

    The post adds: "Even after it launches, we’ll continue making changes based on the feedback we get from you guys"—which ties into PUBG Corp's planned performance improvements statement last week.  

    As reported by our Sam Horti, the developer underscored its commitment to "making literally every inch of Sanhok perfect for players, whether it’s the texture on a rock wall or little unique trimmings around each of the islands houses." It will also target player movement, animations and character models, in its bid to boost framerates across all platforms. 

    In other PUBG-related news, PUBG Corp has filed a lawsuit against Epic Games regarding perceived similarities between Fortnite and PlayerUnknown's Battlegrounds. 

    32d2ea3063f4cc6818c81e0914e280ae.png


    A Battalion 1944 player threatened the developers, so they put a dick on his gun

    IrishAceKavo
    By IrishAceKavo,

    SUSPC7 of Endpoint made a joking threat about Bulkhead Interactive, and got a 'real joke' in return.

    5fd7f55aabb6ff66979aff4beeef377e.png

    Bulkhead Interactive held a Battalion 1944 tournament back at the beginning of April, with €5000 and a selection of unique skins going to the winners of UK-based esports organization Endpoint. But the skins were slow in coming (and apparently still haven't been delivered), leading one of the team members, SUSPC7, to complain about the situation on Discord—a complaint that included a threat to shoot up the studio, complete with a reference to the April shooting at YouTube

    SUSPC7 told The Verge that his outburst came after the developers brushed off his concerns about the delay in getting the skins. "Obviously I was just trying to be funny and shouldn’t have used the YouTube shooting as an example of that, basically saying they might answer my question if I did the same, but it was all just a joke that got blown out of proportion," he said. 

    Word of the threat eventually found its way to Bulkhead, which responded in a firm fashion. "So a few months ago, I think you remember, you threatened that if we didn't get your skins to you soon you'd 'shoot up the studio'," Bulkhead boss Joe Brammer wrote. "It was really disappointing to see one of the best players in our foundation of the community, one of the winners of our first tournament take this attitude toward the developers. We are not a faceless Valve-esque studio who choose to remain silent for reasons like this, we choose to expose our personal lives and show players that we're people who care about FPS games." 

    Brammer acknowledged that the threat wasn't meant seriously, but said that there's nothing funny about threats of violence and warned that the studio won't tolerate threats against it. Overall, though, he took a forgiving tone: He said that Bulkhead had considered holding back his Golden skin, but decided that would be too harsh. Instead, the developers decided to play a "real joke" on SUSPC7, and it's a pretty good one. 

    "I myself have decided to draw a dick on the bottom on your Thompson Golden Skin," Brammer wrote. "People won't really see it, but we'll know it's there and I wanted to have a friendly joke with you. We're gamers too , we find things funny too, don't think just because we aren't a game studio we aren't people." 

    Brammer expressed hope that SUSPC7 will do well in the upcoming Blitzkrieg Major in Amsterdam, and even offered to buy him a drink if he's there. He also suggested that if SUSPC7 decides to sell the skin (I imagine it would be relatively valuable, given its uniqueness), the funds could be donated to the Special Effect charity in the UK, which helps make videogames accessible to disabled gamers—and offered to match the donation if he does so.  

    It's a positive ending to a situation that could have gone in a very different direction, and Bulkhead deserves full credit for handling it well. But the dick joke punchline shouldn't distract from the fact that the original threat, serious or not, was no joking matter at all, particularly in an era where gun violence is so distressingly common. 

    I also wonder if this might actually encourage more players to try similar stunts in hopes of getting unique skins of their own: I have a feeling that there are plenty of players out there who would love to have an developer-engraved dick on their gun. This could ultimately have the unintended effect of forcing Bulkhead to come down harder on future transgressions than it might otherwise have wanted, just to ensure that its players get the right message.

    Endpoint acknowledged that SUSPC7 crossed the line in a series of tweets. 

    "We are hoping that this shows that both the studio and the player in question accepts that it was a real 'dick' move," Endpoint said. "It's important to us that people see that it wasn't forgotten. It was and still is completely unacceptable. We actually think the response from the studio is well executed. We reprimanded the player at the time and it will be a lesson learned to a young and aspiring player." 


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