CeltS has been running since 2005, we have always had CeltS in our name, you may notice some tags you know. Soldiers, Clan, Community, Gaming, CeltS Warriors Gaming and now after a short brake as of June 2018 we are now CeltS, Cmty Tags [CeltS] CeltS_ . CeltS is now a family run clan, so come join as part of our extended family, pop on Discord and get to know us.
Recruitment is open, we are not looking for vast numbers but to steadily add to our clan with what fits with what we believe clan is.
We are a EU Community with servers based in GER
We have set up a New Discord for for Gamers to hang out & chill, talk gaming, play games and have fun.
You are all invited to join
Please Read the Discord Rules before you Post
Discord Link here
Recruiting is now Open
To find out more go here
Streamer Team is a new group for Streamers to Self Promote, Network, collaborate, share with each other
We have setup a Discord Server so the Team can work together to Support each other & Many other Streamers
You do not need to join the team to look or give Support, All are welcome
We have many channels for you to use
This is a Open Discord, join and lets grow together
For Re-Tweet Tag & Follow @celtsgaming
Check out our other Twitter accounts here
Kavo is a small steamer on Twitch who one day Dreams to be Partnered (Don't we all)
He has ran successful Gaming & Streaming Cmtys and has Supporting Gamers & Streamers for Over 5 years now
Kavo is looking to Grow as a Streamer and at the same time supporting & having fun with others
Check out Kavo's Twitch Channel here
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This is the first time that Epic has run two temporary Fortnite modes simultaneously.
Just in time for the weekend, Fortnite's 50v50v2 mode is back in action. The mode drops two teams of 50 players on opposite sides of the island with ten minutes to loot, five minutes to fight, and then five more minutes as the storm closes in.
The return of the mode is a surprise, but what makes it especially unusual is that it will run side-by-side with the Thanos mode that kicked off earlier this week. That mode enables players to don the mighty Infinity Gauntlet in the game, although it confers neither the power nor the durability of Marvel's famous raisin-face. According to our resident Fortnite expert, this is the first time that Epic has run two temporary Fortnite modes simultaneously.
Epic also released a video update discussing the "Perk Recombobulator," a device coming to Save the World in the 4.2 patch that uses two new resources, Re-Perk and Perk Up, to give players the ability to tweak and upgrade the perks on their weapons and stats.
Hicks said he's 'no longer needed.'
DayZ creative director Brian Hicks, who recently soothed Chris' concerns about the addition of a sprint meter, has announced that he is leaving Bohemia Interactive. Hicks said in a farewell message that he's excited for the release of the .63 update, but he also believes that the game has reached a point where he is "no longer needed."
"For the last year, I have been slowly taking more and more of a back seat (as I'm sure some of you have noticed) and tried to push folks like Peter, Adam, and others to let their voice be heard. Over that year I have made plans for what is next for me and worked for free with Peter Nespešný in a design consultant role," Hicks wrote.
"I won't lie—it hasn't been easy, and there have been times where Peter and I both were uncertain about how .63 would be received, or how it would perform under full-scale load. I don't want to be a broken record—but I am so happy that all of those concerns have been washed away."
Hicks compared his departure with that of Dean Hall, the creator of the original DayZ mod for Arma 2, who expressed similar sentiments about his own departure from Bohemia in 2014. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life," Hall explained at the time. "Eventually, that's the bad person to have."
The loss of Hicks is big, but as he suggested, it sounds like DayZ is coming together well. Lead producer Eugen Harton said recent stress testing of the .63 build "has been a step in the right direction," although he added that a lot of work remains to be done. The next round of stress testing hasn't been scheduled yet, but DayZ remains slated for a full release sometime this year.
Competition in the battle royale genre is heating up
If you’ve kept even just a peripheral gaze aimed at the online gaming community over the last six months or so, you’ve likely seen the explosion in popularity of Fortnite Battle Royale. Epic Games’ cartoony and competitive survival shooter game took a core element of Playerunknown’s Battlegrounds — 100 human players parachuting onto an island with an ever-shrinking battlefield — and turned into a worldwide phenomenon. Fortnite clips and highlights have inundated Instagram, Reddit, and Twitter at an alarmingly high rate, helping it permeate mainstream culture in ways few other modern have.
The popularity of Fortnite may be precisely why the creators of PUBG are working hard on a new, smaller island map for their own PC-focused game, which will debut on its test servers next month. In the announcement yesterday, developer PUBG Corporation explained that the “smaller map will offer faster, more intense matches with higher player density.” One of the core complaints you can make of PUBG in its current state is that its games take quite a long time, and much of that time is spent moving from one place to another without setting your sights on another human player. That’s how the game was originally designed: a realistic military-style shooter in which you had to carefully plan a route, obtain vehicles for faster travel, and avoid or engage in nearby firefights to maximize your chances of victory.
But Fortnite has completely reoriented what players expect, and how they like to play, games in the burgeoning battle royale genre. Because Fortnite’s single map is smaller, and because characters move faster across it, games are nearly half the duration of standard PUBG matches. And because of Epic’s design decisions over the last few months, which include drastically changing aspects of the map by adding new locations and more loot to find, games have accelerated even faster toward the final 20 or 30 players. It’s in that bracket that action becomes more tense and the most rewarding plays can be made.
The creators of PUBG know they’re going to have to iterate faster than ever before to keep pace with Fortnite, which has for months featured new and experimental limited time game modes and a dizzying number of new weapons, items, and purchasable cosmetics. Epic Games’ take on a battle royale game is already the most watched game on Twitch and has posted viewer numbers almost double that to PUBG in recent weeks. Popular streamers, like Dr. Disrespect, have also begun experimenting with Fortnite streaming because of its sheer popularity. If PUBG doesn’t make the necessary changes to keep up, its game will remain restricted to the hardcore PC gaming enthusiasts who helped propel it to the forefront of the online scene last year, while Fortnite becomes the vastly more popular mainstream title.
So it’s clear why the creators of PUBG see a smaller map as an important add-on. A new, more intense environment to compete in will undoubtedly increase the number of highlights making their way to social media, and it will give popular streamers a new battleground to compete in live on Twitch. As part of its 2018 road map, PUBG Corp. also detailed technical improvements and new features it will be adding, including an emote system that is another obvious response to Fortnite.
While the hardcore PUBG players may bemoan the developer’s attempts at more mainstream appeal, these changes are clearly more a matter of survival than anything else. As Epic illustrated when it lifted core concepts of PUBG back in August and catapulted Fortnite into the mainstream, it doesn’t matter who does it first; it matters who does it best.
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