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  • About Us

    Some info

    CeltS has been running since 2005, we have always had CeltS in our name, you may notice some tags you know. Soldiers, Clan, Community, Gaming, CeltS Warriors Gaming and now after a short brake as of June 2018 we are now CeltS, Cmty Tags [CeltS] CeltS_ . CeltS is now a family run clan, so come join as part of our extended family, pop on Discord and get to know us.
    Recruitment is open, we are not looking for vast numbers but to steadily add to our clan with what fits with what we believe clan is.
    We are a EU Community with servers based in GER




    We have set up a New Discord for for Gamers to hang out & chill, talk gaming, play games and have fun.

     You are all invited to join 

    Please Read the Discord Rules before you Post

    Discord Link here


     Recruiting is now Open

    To find out more go here



    Team Kavo

    Streamer Team is a new group for Streamers to Self Promote, Network, collaborate, share with each other

    We have setup a Discord Server so the Team can work together to Support each other & Many other Streamers

    You do not need to join the team to look or give Support, All are welcome

    We have many channels for you to use

    This is a Open Discord, join and lets grow together









    For Re-Tweet Tag & Follow @celtsgaming

    Check out our other Twitter accounts here



          Kavo is a small steamer on Twitch who one day Dreams to be Partnered (Don't we all) 

    He has ran successful Gaming & Streaming Cmtys and has Supporting Gamers & Streamers for Over 5 years now 

    Kavo is looking to Grow as a Streamer and at the same time supporting & having fun with others


    Check out Kavo's Twitch Channel here


    Happy Gaming 







    Overwatch fans spend thousands cheering - but the money goes to Twitch and Overwatch League, not teams

    By IrishAceKavo,

    Cheer Leaders.


    Correction: The original headline for this story read "Fans spend thousands cheering Overwatch League teams - but the money goes to Twitch, not teams." In actuality, the revenue from Cheering on Twitch is shared between Twitch and The Overwatch League, although the split is unknown. We've updated the headline to clearly convey that Cheering supports the partnership between OWL and Twitch, not simply Twitch itself. 

    Story follows:

    Since Twitch introduced "Cheering" during Overwatch League streams earlier this week, viewers have cheered over 20 million times. Taking a rough conversion rate of $.014 per bit, that equates to around $280,000/£200,000.

    From February 21, 2018, viewers who have linked their Battle.net accounts to their Twitch, MLG.com or overwatchleague.com accounts can earn in-game currency, League Tokens, by viewing OWL matches. These in turn can be used to purchase Overwatch League team skins. 

    Viewers can also unlock loot by Cheering, too. Cheer on a team with 150+ Bits using a team’s Cheermote, and you’ll receive that team’s exclusive Twitch emote. For every 100 Bits you Cheer, you’ll get one of 26 random Overwatch Hero emotes to use on Twitch, and a promise of "no duplicates" if you want to collect them all. 

    There are also collective milestones to unlock; OWL-skinned Tracer will pop for all eligible viewers when the collective Cheer count hits an eye-watering 40,000,000 bits. 

    The counter on the OWL page now stands at 20,753,559 cheers, with leaderboards offer an insight into who is Cheering the most, and by how much. At the time of writing, Dallas Fuel leads with 3,809,409 team Cheers, while bob7d leads the single leaderboard having clocked up 237,350.

    The money collated via Cheering doesn't go directly to your favourite teams, though.

    "Overwatch League Cheering is part of a larger partnership between Twitch and Overwatch League that supports the League and players as a whole," states Twitch’s FAQ (via Unikrn). "Your Cheering helps support this partnership, rather than the teams individually."

    Fortnite and PUBG cheating

    By ConocthEU,
    I downloaded Fortnite to see what its like and yea it looks fun and its free atm. But I decided to google what was going on regarding cheating in the game. Any hope that Fortnite might offer a better anti-cheating environment then PUBG is a pipe dream I am afraid. In fact, as it is free to use what bans are handed out are short lived. Cheaters simply make a new account. Personally, I have nerve played a completive shooter that did not have cheats in the game. You can pull your hair out (I can’t as I don’t have any) but as things stand gaming and cheating are not parting ways anytime soon. 
    Perhaps when developers start on a project with anti-cheating as the first value they put in place and not the last or even worse an after the fact one, we might see some progress. Of course, you cant separate the advent of loot boxes and the advent of trading items and the rise of cheating, its all connected. You say with some justification that microtransactions are the root of all evil in the gaming world but we and the developers have no wish to admit this because they want the money and we think we want the crap in the box.
    As long as players keep buying their games and engaging in this microtransaction market, cheating will only grow.  In some games, you can rent and run your own servers but unless you have a staff of in-game watchdogs it doesn’t stop cheating. In that environment, you kick a cheater and they only move on to another server.  Just pick your favourite game and google how to hack it and there is no end to what is out there to help you do just that.  But why oh why do we complain and act as if we are victims?
    In any other sales arena, we have learned that “buyer beware” puts the responsibility on the person buying to he happy that the product is what it says it is.  Do we look at how cheating is going to handled and stopped in the new games we buy? No. Do we boycott games that have no plans to combat cheating on the box? NO.  Do we stop ourselves from buying into the hype and prelaunch sales push that never has a word to say about cheating in it? No.  So why the f**k do we cry and bitch about the developers f**king us when we keep bending over willingly with our jocks around our ankles.
    The only way this will ever change is if the customers stop buying games that have no upfront plan around combatting cheaters. Could you imagine if this was, say, credit cards, and that every time someone got their card or card details stolen and used, the bank would say "too bad m8 it's all your loss and we want the interest too?"  Well, cheating in games is just as mad atm and we the consumer are just giving our money away for crap that is flawed at the deepest level. If it is missing at its core a way to stop cheating it's not a finished game for the market today and should not be sold without a large warning on it.  "This game is open to cheating but believe us we will fix that, maybe."  If you saw that in a game would you buy it?  Yes, because like me you are a dumb ass.

    For Honor's dedicated servers will go live on PC later this month

    By IrishAceKavo,

    Season five, Age of Wolves, begins next week.


    Dedicated servers will roll out to Ubisoft's hack-and-slash brawler For Honor on February 19, just over a year after its initial launch, and four days after the start of the game's fifth season, Age of Wolves. They'll only be available for the PC version of the game at first, but will come to consoles "soon after." 

    The coming of dedicated servers was first announced in July 2017, but Ubisoft moved slowly with implementation "to ensure a smooth transition" to the new infrastructure. Ubisoft said the full launch will "fully remove the session migrations as well as the NAT requirements while eliminating most of the resyncing, resulting in a more stable experience and improved matchmaking." Once the system is proven stable on PC (the downside of being first is that we also get to be the test monkeys), Ubi will bring it to other platforms. 

    "Changing the online infrastructure while the game was live was a challenge, but a decisive step in improving the game experience of our players," game director Damien Kieken said. "The implementation of the dedicated servers gives us confidence in the direction the game is taking and will pave the way for a full year of continued support and new contents." 

    Dedicated servers is the big hook in Age of Wolves but it will also see the addition of ranked play, an overhaul of five of the game's heroes, new training modes, and a three-week event with special rewards for players who take part. Ubisoft will reveal the details in a livestream scheduled for 1 am PT/2 pm ET today, February 8, on Twitch—embedded for your convenience below. 



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