CeltS has been running since 2005, we have always had CeltS in our name, you may notice some tags you know. Soldiers, Clan, Community, Gaming, CeltS Warriors Gaming and now after a short brake as of June 2018 we are now CeltS, Cmty Tags [CeltS] CeltS_ . CeltS is now a family run clan, so come join as part of our extended family, pop on Discord and get to know us.
Recruitment is open, we are not looking for vast numbers but to steadily add to our clan with what fits with what we believe clan is.
We are a EU Community with servers based in GER
We have set up a New Discord for for Gamers to hang out & chill, talk gaming, play games and have fun.
You are all invited to join
Please Read the Discord Rules before you Post
Discord Link here
Recruiting is now Open
To find out more go here
CeltS TV is a new group for Streamers to Self Promote, Network, collaborate, share with each other
We have setup a Discord Server so the Team can work together to Support each other & Many other Streamers
You do not need to join the team to look or give Support as long as you support back, All are welcome
We have many channels for you to use
This is a Open Discord, join and lets grow together
CeltS TV Discord link
This server is online we are having problems with gametracker
For Re-Tweet Tag & Follow @celtsgaming
For Re-Tweet Tag & Follow @celts_tv_
Check out our other Twitter accounts here
Kavo is a small steamer on Twitch who one day Dreams to be Partnered (Don't we all)
He has ran successful Gaming & Streaming Cmtys and has Supporting Gamers & Streamers for Over 5 years now
Kavo is looking to Grow as a Streamer and at the same time supporting & having fun with others
Check out Kavo's Twitch Channel here
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Competition in the battle royale genre is heating up
If you’ve kept even just a peripheral gaze aimed at the online gaming community over the last six months or so, you’ve likely seen the explosion in popularity of Fortnite Battle Royale. Epic Games’ cartoony and competitive survival shooter game took a core element of Playerunknown’s Battlegrounds — 100 human players parachuting onto an island with an ever-shrinking battlefield — and turned into a worldwide phenomenon. Fortnite clips and highlights have inundated Instagram, Reddit, and Twitter at an alarmingly high rate, helping it permeate mainstream culture in ways few other modern have.
The popularity of Fortnite may be precisely why the creators of PUBG are working hard on a new, smaller island map for their own PC-focused game, which will debut on its test servers next month. In the announcement yesterday, developer PUBG Corporation explained that the “smaller map will offer faster, more intense matches with higher player density.” One of the core complaints you can make of PUBG in its current state is that its games take quite a long time, and much of that time is spent moving from one place to another without setting your sights on another human player. That’s how the game was originally designed: a realistic military-style shooter in which you had to carefully plan a route, obtain vehicles for faster travel, and avoid or engage in nearby firefights to maximize your chances of victory.
But Fortnite has completely reoriented what players expect, and how they like to play, games in the burgeoning battle royale genre. Because Fortnite’s single map is smaller, and because characters move faster across it, games are nearly half the duration of standard PUBG matches. And because of Epic’s design decisions over the last few months, which include drastically changing aspects of the map by adding new locations and more loot to find, games have accelerated even faster toward the final 20 or 30 players. It’s in that bracket that action becomes more tense and the most rewarding plays can be made.
The creators of PUBG know they’re going to have to iterate faster than ever before to keep pace with Fortnite, which has for months featured new and experimental limited time game modes and a dizzying number of new weapons, items, and purchasable cosmetics. Epic Games’ take on a battle royale game is already the most watched game on Twitch and has posted viewer numbers almost double that to PUBG in recent weeks. Popular streamers, like Dr. Disrespect, have also begun experimenting with Fortnite streaming because of its sheer popularity. If PUBG doesn’t make the necessary changes to keep up, its game will remain restricted to the hardcore PC gaming enthusiasts who helped propel it to the forefront of the online scene last year, while Fortnite becomes the vastly more popular mainstream title.
So it’s clear why the creators of PUBG see a smaller map as an important add-on. A new, more intense environment to compete in will undoubtedly increase the number of highlights making their way to social media, and it will give popular streamers a new battleground to compete in live on Twitch. As part of its 2018 road map, PUBG Corp. also detailed technical improvements and new features it will be adding, including an emote system that is another obvious response to Fortnite.
While the hardcore PUBG players may bemoan the developer’s attempts at more mainstream appeal, these changes are clearly more a matter of survival than anything else. As Epic illustrated when it lifted core concepts of PUBG back in August and catapulted Fortnite into the mainstream, it doesn’t matter who does it first; it matters who does it best.
Overwatch fans spend thousands cheering - but the money goes to Twitch and Overwatch League, not teams
Correction: The original headline for this story read "Fans spend thousands cheering Overwatch League teams - but the money goes to Twitch, not teams." In actuality, the revenue from Cheering on Twitch is shared between Twitch and The Overwatch League, although the split is unknown. We've updated the headline to clearly convey that Cheering supports the partnership between OWL and Twitch, not simply Twitch itself.
Since Twitch introduced "Cheering" during Overwatch League streams earlier this week, viewers have cheered over 20 million times. Taking a rough conversion rate of $.014 per bit, that equates to around $280,000/£200,000.
From February 21, 2018, viewers who have linked their Battle.net accounts to their Twitch, MLG.com or overwatchleague.com accounts can earn in-game currency, League Tokens, by viewing OWL matches. These in turn can be used to purchase Overwatch League team skins.
Viewers can also unlock loot by Cheering, too. Cheer on a team with 150+ Bits using a team’s Cheermote, and you’ll receive that team’s exclusive Twitch emote. For every 100 Bits you Cheer, you’ll get one of 26 random Overwatch Hero emotes to use on Twitch, and a promise of "no duplicates" if you want to collect them all.
There are also collective milestones to unlock; OWL-skinned Tracer will pop for all eligible viewers when the collective Cheer count hits an eye-watering 40,000,000 bits.
The counter on the OWL page now stands at 20,753,559 cheers, with leaderboards offer an insight into who is Cheering the most, and by how much. At the time of writing, Dallas Fuel leads with 3,809,409 team Cheers, while bob7d leads the single leaderboard having clocked up 237,350.
The money collated via Cheering doesn't go directly to your favourite teams, though.
"Overwatch League Cheering is part of a larger partnership between Twitch and Overwatch League that supports the League and players as a whole," states Twitch’s FAQ (via Unikrn). "Your Cheering helps support this partnership, rather than the teams individually."
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