CeltS has been running since 2005, we have always had CeltS in our name, you may notice some tags you know. Soldiers, Clan, Community, Gaming, CeltS Warriors Gaming and now after a short brake as of June 2018 we are now CeltS, Cmty Tags [CeltS] CeltS_ . CeltS is now a family run clan, so come join as part of our extended family, pop on Discord and get to know us.
Recruitment is open, we are not looking for vast numbers but to steadily add to our clan with what fits with what we believe clan is.
We are a EU Community with servers based in GER
We have set up a New Discord for for Gamers to hang out & chill, talk gaming, play games and have fun.
You are all invited to join
Please Read the Discord Rules before you Post
Discord Link here
Recruiting is now Open
To find out more go here
Streamer Team is a new group for Streamers to Self Promote, Network, collaborate, share with each other
We have setup a Discord Server so the Team can work together to Support each other & Many other Streamers
You do not need to join the team to look or give Support, All are welcome
We have many channels for you to use
This is a Open Discord, join and lets grow together
For Re-Tweet Tag & Follow @celtsgaming
Check out our other Twitter accounts here
Kavo is a small steamer on Twitch who one day Dreams to be Partnered (Don't we all)
He has ran successful Gaming & Streaming Cmtys and has Supporting Gamers & Streamers for Over 5 years now
Kavo is looking to Grow as a Streamer and at the same time supporting & having fun with others
Check out Kavo's Twitch Channel here
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Overwatch fans spend thousands cheering - but the money goes to Twitch and Overwatch League, not teams
Correction: The original headline for this story read "Fans spend thousands cheering Overwatch League teams - but the money goes to Twitch, not teams." In actuality, the revenue from Cheering on Twitch is shared between Twitch and The Overwatch League, although the split is unknown. We've updated the headline to clearly convey that Cheering supports the partnership between OWL and Twitch, not simply Twitch itself.
Since Twitch introduced "Cheering" during Overwatch League streams earlier this week, viewers have cheered over 20 million times. Taking a rough conversion rate of $.014 per bit, that equates to around $280,000/£200,000.
From February 21, 2018, viewers who have linked their Battle.net accounts to their Twitch, MLG.com or overwatchleague.com accounts can earn in-game currency, League Tokens, by viewing OWL matches. These in turn can be used to purchase Overwatch League team skins.
Viewers can also unlock loot by Cheering, too. Cheer on a team with 150+ Bits using a team’s Cheermote, and you’ll receive that team’s exclusive Twitch emote. For every 100 Bits you Cheer, you’ll get one of 26 random Overwatch Hero emotes to use on Twitch, and a promise of "no duplicates" if you want to collect them all.
There are also collective milestones to unlock; OWL-skinned Tracer will pop for all eligible viewers when the collective Cheer count hits an eye-watering 40,000,000 bits.
The counter on the OWL page now stands at 20,753,559 cheers, with leaderboards offer an insight into who is Cheering the most, and by how much. At the time of writing, Dallas Fuel leads with 3,809,409 team Cheers, while bob7d leads the single leaderboard having clocked up 237,350.
The money collated via Cheering doesn't go directly to your favourite teams, though.
"Overwatch League Cheering is part of a larger partnership between Twitch and Overwatch League that supports the League and players as a whole," states Twitch’s FAQ (via Unikrn). "Your Cheering helps support this partnership, rather than the teams individually."
Season five, Age of Wolves, begins next week.
Dedicated servers will roll out to Ubisoft's hack-and-slash brawler For Honor on February 19, just over a year after its initial launch, and four days after the start of the game's fifth season, Age of Wolves. They'll only be available for the PC version of the game at first, but will come to consoles "soon after."
The coming of dedicated servers was first announced in July 2017, but Ubisoft moved slowly with implementation "to ensure a smooth transition" to the new infrastructure. Ubisoft said the full launch will "fully remove the session migrations as well as the NAT requirements while eliminating most of the resyncing, resulting in a more stable experience and improved matchmaking." Once the system is proven stable on PC (the downside of being first is that we also get to be the test monkeys), Ubi will bring it to other platforms.
"Changing the online infrastructure while the game was live was a challenge, but a decisive step in improving the game experience of our players," game director Damien Kieken said. "The implementation of the dedicated servers gives us confidence in the direction the game is taking and will pave the way for a full year of continued support and new contents."
Dedicated servers is the big hook in Age of Wolves but it will also see the addition of ranked play, an overhaul of five of the game's heroes, new training modes, and a three-week event with special rewards for players who take part. Ubisoft will reveal the details in a livestream scheduled for 1 am PT/2 pm ET today, February 8, on Twitch—embedded for your convenience below.
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