CeltS has been running since 2005, we have always had CeltS in our name, you may notice some tags you know. Soldiers, Clan, Community, Gaming, CeltS Warriors Gaming and now after a short brake as of June 2018 we are now CeltS, Cmty Tags [CeltS] CeltS_ . CeltS is now a family run clan, so come join as part of our extended family, pop on Discord and get to know us.
Recruitment is open, we are not looking for vast numbers but to steadily add to our clan with what fits with what we believe clan is.
We are a EU Community with servers based in GER
We have set up a New Discord for for Gamers to hang out & chill, talk gaming, play games and have fun.
You are all invited to join
Please Read the Discord Rules before you Post
Discord Link here
Recruiting is now Open
To find out more go here
CeltS TV is a new group for Streamers to Self Promote, Network, collaborate, share with each other
We have setup a Discord Server so the Team can work together to Support each other & Many other Streamers
You do not need to join the team to look or give Support as long as you support back, All are welcome
We have many channels for you to use
This is a Open Discord, join and lets grow together
CeltS TV Discord link
This server is online we are having problems with gametracker
For Re-Tweet Tag & Follow @celtsgaming
For Re-Tweet Tag & Follow @celts_tv_
Check out our other Twitter accounts here
Kavo is a small steamer on Twitch who one day Dreams to be Partnered (Don't we all)
He has ran successful Gaming & Streaming Cmtys and has Supporting Gamers & Streamers for Over 5 years now
Kavo is looking to Grow as a Streamer and at the same time supporting & having fun with others
Check out Kavo's Twitch Channel here
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Happy New Year from CeltS TV
Thanks for all the fun, and lovely moments we shared
May we have lots more in the glorious New Year.
2018 Will be a Awesome year for the Community, Streamers, Gamer's, Viewers, Regs.
We hope you have a Amazing year ahead and only Good things happen for use all this new Year.
Thanks to Every one that Stuck by the Community in some hard times, Use are the Best and We could only Ask for more people like use around the community.
Thanks to all the Awesome new People we have around the Community in the last few Months.
We have Growing so much in the last 3 months with some hard work put in to get things started for what can only be a good year ahead.
We have Big plans for the Streaming and Gaming Side of things for this Year and this will open up new Roles for People in the Community.
A New year a New Start we can only see good things happen this Year and We can not wait to go on this journey to reach all of our Goals for 2018.
Thanks you for all your Support
Much Love to you all.
More fixes to come, the team promises
PlayerUnknown's Battlegrounds' transition to version 1.0, marking its exit from Early Access, added a fair chunk of content. You can now run around the new desert map, Miramar, shoot new weapons, drive different vehicles and experiment with the climbing system. All good stuff. But unfortunately, some players have had their fun ruined by performance issues, with servers plagued by lag and rubber-banding.
The development team discussed those issues in a blog post yesterday, and rolled out a patch—the first since version 1.0 released—to try and address the problems. Lag and rubber-banding (or "character position readjustment issues", if you prefer), were caused partly by the addition of the new content, as well as an upgrade to the game engine that rolled out alongside it, the team explained.
To fix the problems, they have "removed some inefficiencies in server infrastructure and optimized in-game servers". Specifically, they reduced "the bottleneck during the game server launch phase and also resolved some server hitch issues". The upshot is that you should have less lag next time you log on.
But it doesn't sound like the team are confident the problem has completely gone away. Indeed, they are trying to come up with new ways to address the issue on a daily basis. "After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem," they said.
"We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes."
The patch has also addressed a few game bugs, the largest of which was giving players a disproportionately higher chance of landing on a Miramar server over one running the game's original map, Erangel. I can't say many people were complaining (it's new, after all), but the chances are now 50/50.
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